A roadmap to designing and publishing board games by Adam's Apple Games.
We look back at 2018 and into 2019. Lessons learned, and priorities for the new year.
Filetype: MP3 - Size: 47.94MB - Duration: 34:54 m (192 kbps 48000 Hz)
We went to Essen Spiel as first timers, and we did it as an exhibitor!
Filetype: MP3 - Size: 59.57MB - Duration: 43:22 m (192 kbps 48000 Hz)
We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?
Filetype: MP3 - Size: 57.1MB - Duration: 41:34 m (192 kbps 48000 Hz)
The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.
Filetype: MP3 - Size: 67.3MB - Duration: 49:00 m (192 kbps 48000 Hz)
Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.
Filetype: MP3 - Size: 54.1MB - Duration: 39:23 m (192 kbps 48000 Hz)
Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.
Filetype: MP3 - Size: 56.34MB - Duration: 41:01 m (192 kbps 48000 Hz)
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