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		<title>Print It and Ship It</title>
		<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/</link>
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		<description>A roadmap to designing and publishing board games by Adam's Apple Games.</description>
		<generator>Podcast Generator 2.7 - http://www.podcastgenerator.net</generator>
		<lastBuildDate>Tue, 09 Jun 2026 09:26:49 -0400</lastBuildDate>
		<language>en</language>
		<copyright>Copyright 2018</copyright>
		<itunes:image href="http://adamsapplegames.com/print-it-and-ship-it-podcast/images/itunes_image.png" />
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		<url>http://adamsapplegames.com/print-it-and-ship-it-podcast/images/itunes_image.png</url>
		<title>Print It and Ship It</title>
		<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/</link>
		</image>
		<itunes:summary>A roadmap to designing and publishing board games by Adam's Apple Games.</itunes:summary>
		<itunes:subtitle>Board Game Design, Self-Publishing, and Publishing</itunes:subtitle>
		<itunes:author>Adam's Apple Games</itunes:author>
		<itunes:owner>
		<itunes:name>Adam's Apple Games</itunes:name>
		<itunes:email>adam@adamsapplegames.com</itunes:email>
		</itunes:owner>
		<itunes:explicit>no</itunes:explicit>
		
		<itunes:category text="Games &amp; Hobbies"></itunes:category>
		<itunes:category text="Business"></itunes:category>
		<itunes:category text="Arts"><itunes:category text="Design" /></itunes:category>
		
				<item>
				<title>Episode 114 - Back to the Future 2019</title>
				<itunes:subtitle>We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>We look back at 2018 and into 2019, talk about lessons learned, and priorities for the new year.</p> <p> </p>]]></itunes:summary>
				<description>We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2019-02-02_episode_114_-_back_to_the_future_2019.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2019-02-02_episode_114_-_back_to_the_future_2019.mp3" length="50270919" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2019-02-02_episode_114_-_back_to_the_future_2019.mp3</guid>
				<itunes:duration>34:54</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>board games, game design, business, publisher</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Sat, 02 Feb 2019 08:02:00 -0500</pubDate>
				</item>
				
				<item>
				<title>Episode 113 - How to Protospiel</title>
				<itunes:subtitle>We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>We talk about our plans for upcoming Protospiel Madison 2018, and how to approach a Protospiel to get the maximum returns.  </p> <p> </p> <p>We also have a pitch from Tessa!  More info on book of Villany is here!</p> <p><a href="https://www.youtube.com/watch?v=amQrocUXQQg" target="_blank">Youtube video of Book of Villany</a></p>]]></itunes:summary>
				<description>We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-12-13_episode_113_-_how_to_protospiel.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-12-13_episode_113_-_how_to_protospiel.mp3" length="58118711" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-12-13_episode_113_-_how_to_protospiel.mp3</guid>
				<itunes:duration>40:21</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>protospiel, print it and ship it, board games, game design, board game design, game development, game dev, self-publishing, publishing</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Thu, 13 Dec 2018 12:54:00 -0500</pubDate>
				</item>
				
				<item>
				<title>Episode 112 - Essen Spiel as an exhibitor</title>
				<itunes:subtitle>We went to Essen Spiel as first timers, and we did it as an exhibitor!</itunes:subtitle>
				<itunes:summary><![CDATA[<p>We went to Essen Spiel as first-timers, and we did it as exhibitors!  We'll share some reactions and tips and tricks for navigating the waters of Essen Spiel.  </p> <p>We also take a pitch from Gary Chavez for a game he created called Battlecats.  More info from Gary found <a href="http://www.gcrocketscience.com/Battlecats.html">here</a>!</p>]]></itunes:summary>
				<description>We went to Essen Spiel as first timers, and we did it as an exhibitor!</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-11-15_episode_112_-_essen_spiel_as_a_first_time_publisher.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-11-15_episode_112_-_essen_spiel_as_a_first_time_publisher.mp3" length="62465095" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-11-15_episode_112_-_essen_spiel_as_a_first_time_publisher.mp3</guid>
				<itunes:duration>43:22</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>print it and ship it, board games, game design, board game design, game development, game dev, self-publishing, publishing, design brief, ship it,  </itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Thu, 15 Nov 2018 10:00:00 -0500</pubDate>
				</item>
				
				<item>
				<title>Episode 111 - Essen Spiel</title>
				<itunes:subtitle>Adam's Apple Games preps for Essen!</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Adam's Apple Games preps for Essen Spiel!  This is our first time making the trek to Germany and hoping to gain some fans, wisdom, and broaden our networks!</p> <p>We also have a pitch from a local Twin Cities game designer Marcin with Gemboree!</p> <p>Marcin's sellsheet will be linked soon here.</p>]]></itunes:summary>
				<description>Adam's Apple Games preps for Essen!</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-10-23_episode_111_-_essen_spiel.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-10-23_episode_111_-_essen_spiel.mp3" length="20986056" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-10-23_episode_111_-_essen_spiel.mp3</guid>
				<itunes:duration>43:43</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>Board games, publishing, self-publishing, board game design, game design, game dev, board game dev</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Tue, 23 Oct 2018 20:06:09 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 110 - Listener Questions</title>
				<itunes:subtitle>We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?</itunes:subtitle>
				<itunes:summary><![CDATA[<p>We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?</p>]]></itunes:summary>
				<description>We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-10-14_episode_110_-_listener_questions.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-10-14_episode_110_-_listener_questions.mp3" length="59868546" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-10-14_episode_110_-_listener_questions.mp3</guid>
				<itunes:duration>41:34</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, marketing, board game design, game development, game dev, self-publishing, publishing, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Sun, 14 Oct 2018 09:45:24 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 109 - How to write a design brief</title>
				<itunes:subtitle>When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.  We go through some standard requirements, as well as some tips and tricks to make this communication more effective. </p> <p> </p> <p>What we've been gaming on - Truck Off, Between Two Cities, and Swordcrafters, and Roll Player.</p>]]></itunes:summary>
				<description>When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-30_episode_109_-_how_to_write_a_design_brief.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-09-30_episode_109_-_how_to_write_a_design_brief.mp3" length="74218971" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-30_episode_109_-_how_to_write_a_design_brief.mp3</guid>
				<itunes:duration>51:32</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>board games, game design, board game design, game development, game dev, self-publishing, publishing, design brief, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Sun, 30 Sep 2018 11:42:52 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 108 - How to Theme an Abstract </title>
				<itunes:subtitle>The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>A pitch about a game called <a href="http://www.playskytear.com">Skytear </a>from Giacomo Neri.</p> <p> </p> <p>The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games is emerging.  We explore our own themed abstract game, how we landed on a theme, and how we are incorporating themed aspects into component and product design.</p>]]></itunes:summary>
				<description>The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-13_episode_108_-_how_to_theme_an_abstract.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-09-13_episode_108_-_how_to_theme_an_abstract.mp3" length="70572223" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-13_episode_108_-_how_to_theme_an_abstract.mp3</guid>
				<itunes:duration>49:00</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, board game design, game development, game dev, self-publishing, publishing, abstract games, themed abstract games, abstract, How to pick a theme,  print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Thu, 13 Sep 2018 09:00:00 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 107 - When is my game finished</title>
				<itunes:subtitle>Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>A pitch from a designer named Zintis May-Krumins.</p> <p>Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.</p>]]></itunes:summary>
				<description>Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-01_episode_107_-_when_is_my_game_finished.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-09-01_episode_107_-_when_is_my_game_finished.mp3" length="56731196" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-09-01_episode_107_-_when_is_my_game_finished.mp3</guid>
				<itunes:duration>39:23</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, board game design, game development, game dev, self-publishing, publishing, when is a game finished, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Sat, 01 Sep 2018 12:02:44 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 106 - Marketing a game after release</title>
				<itunes:subtitle>Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Today we here from Chris Backe with a cryptocurrency game pitch.  Thanks for sharing chris!  More information on Chris and his games are located here.  <a href="https://www.entrogames.com/about/">Entro Games</a> </p> <p><a href="https://itunes.apple.com/us/podcast/print-it-and-ship-it/id1385926886?at=1000lc66">iTunes</a></p> <p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Ilwofpnjm6zj4bzz7542d4ijh6i?t%3DPrint_It_and_Ship_It%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16">Google Play</a></p> <p>The topic of the week: How to market a game after release.</p> <p>Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.</p> <p> </p>]]></itunes:summary>
				<description>Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-08-21_episode_106_-_marketing_a_game_after_release.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-08-21_episode_106_-_marketing_a_game_after_release.mp3" length="59074295" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-08-21_episode_106_-_marketing_a_game_after_release.mp3</guid>
				<itunes:duration>41:01</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, marketing, board game design, game development, game dev, self-publishing, publishing, Gen Con 2018 prep, should i make a podcast, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Tue, 21 Aug 2018 10:00:00 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 105 - Post Gen COn</title>
				<itunes:subtitle>How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Top 5 things from Gen Con 2018.</p> <p> </p> <p>1.) Swords</p> <p>2.) Dual Wielding swords</p> <p>3.) Swordcrafters Expanded Edition</p> <p>4.) Sword</p> <p>5.) No spoilers above, listen to find out!</p> <p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Ilwofpnjm6zj4bzz7542d4ijh6i?t%3DPrint_It_and_Ship_It%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16">Google Play</a></p> <p><a href="https://itunes.apple.com/us/podcast/print-it-and-ship-it/id1385926886?at=1000lc66">iTunes </a></p>]]></itunes:summary>
				<description>How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-08-13_episode_105_-_post_gen_con.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-08-13_episode_105_-_post_gen_con.mp3" length="53136053" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-08-13_episode_105_-_post_gen_con.mp3</guid>
				<itunes:duration>36:54</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, board game design, game development, game dev, self-publishing, publishing, Gen Con 2018 prep, should i make a podcast, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Tue, 14 Aug 2018 08:30:00 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 104 - Gen Con Prep and a Pitch</title>
				<itunes:subtitle>Convention season takes a ton of prep work.  We think we have Gen Con down but always looking to improve.  And our first pitch!.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Episode 104: Gen Con Prep and a Pitch</p> <p> </p> <p>Today we here a pitch about a game called Western Tropic.  We also discuss the ins and outs of Gen Con preparation.</p> <p> </p> <p>Musical credit to <a href="https://soundcloud.com/ironpianist/steams-wonderful-contraptions">Steam's Wonderful Contraptions</a> by <a href="https://soundcloud.com/ironpianist">Steampianist</a> under <a href="http://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a></p> <p><a href="https://itunes.apple.com/us/podcast/print-it-and-ship-it/id1385926886?at=1000lc66">iTunes</a></p> <p><a href="https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&amp;isi=691797987&amp;ius=googleplaymusic&amp;apn=com.google.android.music&amp;link=https://play.google.com/music/m/Ilwofpnjm6zj4bzz7542d4ijh6i?t%3DPrint_It_and_Ship_It%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16">Google Play</a></p>]]></itunes:summary>
				<description>Convention season takes a ton of prep work.  We think we have Gen Con down but always looking to improve.  And our first pitch!.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-06-25_episode_104_-_gen_con_prep_and_a_pitch.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-06-25_episode_104_-_gen_con_prep_and_a_pitch.mp3" length="40780453" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-06-25_episode_104_-_gen_con_prep_and_a_pitch.mp3</guid>
				<itunes:duration>42:29</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>game design, board game design, game development, game dev, self-publishing, publishing, Gen Con 2018 prep, should i make a podcast, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Mon, 25 Jun 2018 22:32:00 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 103 - Should I Self-Publish</title>
				<itunes:subtitle>This episode addresses the question - Should I Self-Publish or should I try to find a publisher?</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Segment Announcement: Send us your game pitch and we'll give you our honest feedback broadcasted on the air!  To send a pitch, contact adam @ adamsapplegames.com.</p> <p>This episode we address the question: Should I Self-Publish or should I try to find a publisher?  </p> <p>We talk through our decision points leading to Self-Publishing Swordcrafters under the Adam's Apple Games line including a potential buyer coming to the table mid-project.</p> <p> </p>]]></itunes:summary>
				<description>This episode addresses the question - Should I Self-Publish or should I try to find a publisher?</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-06-04_episode_103_-_should_i_self-publish.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-06-04_episode_103_-_should_i_self-publish.mp3" length="48619157" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-06-04_episode_103_-_should_i_self-publish.mp3</guid>
				<itunes:duration>33:45</itunes:duration>
				<author>adam@adamsapplegames.com (Adam Rehberg)</author>
				<itunes:author>Adam Rehberg</itunes:author>
				<itunes:keywords>Print It and Ship It, Board Games, Boardgames, publisher, self-publish, publish, game design, game development</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Mon, 04 Jun 2018 11:49:39 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 102 - Game Design Vision</title>
				<itunes:subtitle>Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Print It and Ship It - A Board Game Design, Self-publishing, Publshing podcast with Adam's Apple Games.</p> <p>Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point. </p> <p>Musical credit to <a href="https://soundcloud.com/ironpianist/steams-wonderful-contraptions">Steam's Wonderful Contraptions</a> by <a href="https://soundcloud.com/ironpianist">Steampianist</a> under <a href="http://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a></p>]]></itunes:summary>
				<description>Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-05-17_episode_102_-_game_design_vision.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-05-17_episode_102_-_game_design_vision.mp3" length="49525999" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-05-17_episode_102_-_game_design_vision.mp3</guid>
				<itunes:duration>34:23</itunes:duration>
				<author>adam@adamsapplegames.com (Adam's Apple Games)</author>
				<itunes:author>Adam's Apple Games</itunes:author>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Fri, 18 May 2018 22:23:00 -0400</pubDate>
				</item>
				
				<item>
				<title>Episode 101 - Should We Host a Podcast</title>
				<itunes:subtitle>Introduction to Print It and Ship It by Adam's Apple Games.  Should we host a podcast on our journey as board game designers, self-publishers, and publishers?</itunes:subtitle>
				<itunes:summary><![CDATA[<p>Print It and Ship It - A Board Game Design, Self-publishing, Publshing podcast with Adam's Apple Games.</p> <p>We introduce the podcast and ourselves as gamers, designers, self-publishers, and publishers.  Adam's Apple Games is a small board game publishing company created in 2015.  AAG currently has 2 games fully delivered and on shelves and a third successfully funded on kickstarter. </p> <p>Musical credit to <a href="https://soundcloud.com/ironpianist/steams-wonderful-contraptions">Steam's Wonderful Contraptions</a> by <a href="https://soundcloud.com/ironpianist">Steampianist</a> under <a href="http://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a></p>]]></itunes:summary>
				<description>Introduction to Print It and Ship It by Adam's Apple Games.  Should we host a podcast on our journey as board game designers, self-publishers, and publishers?</description>
				<link>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-05-16_episode_101_-_should_we_host_a_podcast.mp3</link>
				<enclosure url="http://adamsapplegames.com/print-it-and-ship-it-podcast/media/2018-05-16_episode_101_-_should_we_host_a_podcast.mp3" length="44255953" type="audio/mpeg"/>
				<guid>http://adamsapplegames.com/print-it-and-ship-it-podcast/?name=2018-05-16_episode_101_-_should_we_host_a_podcast.mp3</guid>
				<itunes:duration>30:43</itunes:duration>
				<author>adam@adamsapplegames.com (Adam's Apple Games)</author>
				<itunes:author>Adam's Apple Games</itunes:author>
				<itunes:keywords>game design, board game design, game development, game dev, self-publishing, publishing, how to make a podcast, should i make a podcast, ship it, print it and ship it</itunes:keywords>
				<itunes:explicit>no</itunes:explicit>
				<pubDate>Wed, 16 May 2018 20:34:32 -0400</pubDate>
				</item>
				
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