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		<title>Print It and Ship It</title>
		<atom:link href="https://adamsapplegames.com/feed/podcast/print-it-and-ship-it/" rel="self" type="application/rss+xml"/>
		<link>https://adamsapplegames.com/podcasts/print-it-and-ship-it/</link>
		<description>A roadmap to designing and publishing board games by Adam&#039;s Apple Games.</description>
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		<language>en</language>
		<copyright>Copyright 2018</copyright>
		<itunes:subtitle>Board Game Design, Self-Publishing, and Publishing</itunes:subtitle>
		<itunes:author>Adam&#039;s Apple Games</itunes:author>
		<itunes:summary>A roadmap to designing and publishing board games by Adam&#039;s Apple Games.</itunes:summary>
		<itunes:owner>
			<itunes:name>Adam&#039;s Apple Games</itunes:name>
			<itunes:email>adam@adamsapplegames.com</itunes:email>
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				<title>Print It and Ship It</title>
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		<itunes:category text="Games &amp; Hobbies">
			<itunes:category text="Games"></itunes:category>
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		<itunes:category text="Business">
							</itunes:category>
		<itunes:category text="Arts">
									<itunes:category text="Design"></itunes:category>
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		<googleplay:author><![CDATA[Adam&#039;s Apple Games]]></googleplay:author>
			<googleplay:email>adam@adamsapplegames.com</googleplay:email>			<googleplay:description>A roadmap to designing and publishing board games by Adam&#039;s Apple Games.</googleplay:description>
			<googleplay:explicit>No</googleplay:explicit>
			<googleplay:image href="https://adamsapplegames.com/wp-content/uploads/2024/07/itunes_image.png"></googleplay:image>
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<item>
	<title>Episode 114 &#8211; Back to the Future 2019</title>
	<link>https://adamsapplegames.com/podcast/episode-114-back-to-the-future-2019/</link>
	<pubDate>Sat, 02 Feb 2019 19:02:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-114-back-to-the-future-2019/</guid>
	<description><![CDATA[We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.]]></description>
	<itunes:subtitle><![CDATA[We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.]]></itunes:subtitle>
	<content:encoded><![CDATA[We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163946/episode-114-back-to-the-future-2019.mp3" length="50270919" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[We look back at 2018 and into 2019.  Lessons learned, and priorities for the new year.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 113 &#8211; How to Protospiel</title>
	<link>https://adamsapplegames.com/podcast/episode-113-how-to-protospiel/</link>
	<pubDate>Thu, 13 Dec 2018 23:54:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-113-how-to-protospiel/</guid>
	<description><![CDATA[We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.]]></description>
	<itunes:subtitle><![CDATA[We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.]]></itunes:subtitle>
	<content:encoded><![CDATA[We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163947/episode-113-how-to-protospiel.mp3" length="58118711" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 112 &#8211; Essen Spiel as an exhibitor</title>
	<link>https://adamsapplegames.com/podcast/episode-112-essen-spiel-as-an-exhibitor/</link>
	<pubDate>Thu, 15 Nov 2018 21:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-112-essen-spiel-as-an-exhibitor/</guid>
	<description><![CDATA[We went to Essen Spiel as first timers, and we did it as an exhibitor!]]></description>
	<itunes:subtitle><![CDATA[We went to Essen Spiel as first timers, and we did it as an exhibitor!]]></itunes:subtitle>
	<content:encoded><![CDATA[We went to Essen Spiel as first timers, and we did it as an exhibitor!]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163948/episode-112-essen-spiel-as-an-exhibitor.mp3" length="62465095" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We went to Essen Spiel as first timers, and we did it as an exhibitor!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[We went to Essen Spiel as first timers, and we did it as an exhibitor!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 111 &#8211; Essen Spiel</title>
	<link>https://adamsapplegames.com/podcast/episode-111-essen-spiel/</link>
	<pubDate>Wed, 24 Oct 2018 05:06:09 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-111-essen-spiel/</guid>
	<description><![CDATA[Adam's Apple Games preps for Essen!]]></description>
	<itunes:subtitle><![CDATA[Adams Apple Games preps for Essen!]]></itunes:subtitle>
	<content:encoded><![CDATA[Adam's Apple Games preps for Essen!]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163949/episode-111-essen-spiel.mp3" length="20986056" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Adam's Apple Games preps for Essen!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[Adam's Apple Games preps for Essen!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 110 &#8211; Listener Questions</title>
	<link>https://adamsapplegames.com/podcast/episode-110-listener-questions/</link>
	<pubDate>Sun, 14 Oct 2018 18:45:24 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-110-listener-questions/</guid>
	<description><![CDATA[We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?]]></description>
	<itunes:subtitle><![CDATA[We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?]]></itunes:subtitle>
	<content:encoded><![CDATA[We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163950/episode-110-listener-questions.mp3" length="59868546" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[We take some questions from the audience and answer them.  How do you deal with accounting?  How do you deliver games to backers, how do you handle international fulfillment?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 109 &#8211; How to write a design brief</title>
	<link>https://adamsapplegames.com/podcast/episode-109-how-to-write-a-design-brief/</link>
	<pubDate>Sun, 30 Sep 2018 20:42:52 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-109-how-to-write-a-design-brief/</guid>
	<description><![CDATA[When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.]]></description>
	<itunes:subtitle><![CDATA[When youre ready to work with an artist, you will need a design brief to communicate your requirements to them.]]></itunes:subtitle>
	<content:encoded><![CDATA[When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163951/episode-109-how-to-write-a-design-brief.mp3" length="74218971" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[When you're ready to work with an artist, you will need a design brief to communicate your requirements to them.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 108 &#8211; How to Theme an Abstract</title>
	<link>https://adamsapplegames.com/podcast/episode-108-how-to-theme-an-abstract/</link>
	<pubDate>Thu, 13 Sep 2018 18:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-108-how-to-theme-an-abstract/</guid>
	<description><![CDATA[The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.]]></description>
	<itunes:subtitle><![CDATA[The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.]]></itunes:subtitle>
	<content:encoded><![CDATA[The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163952/episode-108-how-to-theme-an-abstract.mp3" length="70572223" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[The abstract game is a classic game that has the ability to stand the test of time.  They are generally very light in theme if any is present at all and minimalist in design.  A new rush of themed abstract games are emerging.  We explore our own.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 107 &#8211; When is my game finished</title>
	<link>https://adamsapplegames.com/podcast/episode-107-when-is-my-game-finished/</link>
	<pubDate>Sat, 01 Sep 2018 21:02:44 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-107-when-is-my-game-finished/</guid>
	<description><![CDATA[Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.]]></description>
	<itunes:subtitle><![CDATA[Game design is challenging!  One of the hardest things to know is when your game is actually finished.  Weve finished a few games and will shed some light from out experience.]]></itunes:subtitle>
	<content:encoded><![CDATA[Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163953/episode-107-when-is-my-game-finished.mp3" length="56731196" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[Game design is challenging!  One of the hardest things to know is when your game is actually finished.  We've finished a few games and will shed some light from out experience.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 106 &#8211; Marketing a game after release</title>
	<link>https://adamsapplegames.com/podcast/episode-106-marketing-a-game-after-release/</link>
	<pubDate>Tue, 21 Aug 2018 19:00:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-106-marketing-a-game-after-release/</guid>
	<description><![CDATA[Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.]]></description>
	<itunes:subtitle><![CDATA[Marketing is always important!  There are a ton of resources on how to market pre-release, but well go through our own thoughts about post-release marketing.]]></itunes:subtitle>
	<content:encoded><![CDATA[Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163954/episode-106-marketing-a-game-after-release.mp3" length="59074295" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[Marketing is always important!  There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Episode 105 &#8211; Post Gen COn</title>
	<link>https://adamsapplegames.com/podcast/episode-105-post-gen-con/</link>
	<pubDate>Tue, 14 Aug 2018 17:30:00 +0000</pubDate>
	<dc:creator><![CDATA[Adam's Apple Games]]></dc:creator>
	<guid isPermaLink="false">https://adamsapplegames.com/podcast/episode-105-post-gen-con/</guid>
	<description><![CDATA[How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.]]></description>
	<itunes:subtitle><![CDATA[How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.]]></itunes:subtitle>
	<content:encoded><![CDATA[How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.]]></content:encoded>
	<enclosure url="https://adamsapplegames.com/podcast-download/163955/episode-105-post-gen-con.mp3" length="53136053" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[Adam's Apple Games]]></itunes:author>	<googleplay:description><![CDATA[How was your Gen Con?  Ours was a blast.  We chat through our top 5 things from Gen Con this year.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
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