Print It and Ship It is a weekly 30 minute podcast that documents our journey as game designers, self-publishers, and as a small indie publisher Adam’s Apple Games.  We’re different because we broadcast the behind-the-scenes discussion that leads to final decisions for our games and our business.  Our mission is to become a resource to designers and self-publishers, and provide opportunity for on-air face time with a small indie publisher.

Have a game to pitch to us?

Shoot an email to adam@adamsapplegames.com with your game pitch!  We’ll discuss your pitch live on the show and give you feedback on what resonates with us. If you want your voice heard on the show, send a 2 minute audio recording for us to play.

We want to hear what you think on Twitter!

RSS Print It and Ship It

  • Episode 108 - How to Theme an Abstract September 13, 2018
    The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.
  • Episode 107 - When is my game finished September 1, 2018
    Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.
  • Episode 106 - Marketing a game after release August 21, 2018
    Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.
  • Episode 105 - Post Gen COn August 14, 2018
    How was your Gen Con? Ours was a blast. We chat through our top 5 things from Gen Con this year.
  • Episode 104 - Gen Con Prep and a Pitch June 26, 2018
    Convention season takes a ton of prep work. We think we have Gen Con down but always looking to improve. And our first pitch!.

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