The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement.
In Swordcrafters you will compete to forge the finest sword. The sword is crafted throughout the course of the game and eventually scored based on its length, quality, and magic. To play, each round you’re allowed a single cut in a grid of sword tiles, resulting in a slash or separation within the grid. After you and your opponents make your cuts, you then select one of the resulting groupings of sword tiles and assemble them into your blade. Gameplay continues until there are no longer enough sword tiles remaining to form a new grid, after which scoring occurs. It is up to you, the Swordcrafter, to strategically select the strongest tiles for your particular blade. Will you aggressively select the pieces necessary to craft the strongest sword, or work to sabotage the creations of your opponents?
Swords are held together by a dual slotted sword tiles. Each player starts with a sword hilt and competes to imbue their blade with up to six gem types. The gem types will ultimately determine your sword’s quality and add to your final score.
During scoring, players hold their swords in the center of the table to compare length… but length alone will not determine a winner. Sword quality is scored next based on the highest number of adjacent matching gems on one side of the blade. Finally, sword magic is scored based on the highest sum of any two gem types. Only by combining all 3 factors–length, quality, and magic–will you determine the finest Swordcrafter in the land.
Swordcrafters is an innovative 3D sword-building game where the player crafts and holds their sword throughout the course of the game. The game utilizes traditional board game components in a new and unique fashion, and features a unique and thematic “I cut, you choose” game mechanic.
If you are interested in helping spread the word or learning more and you are a media outlet, please contact email@example.com
Special thanks to everybody who helped in play testing this game
- Red Gamers
- Glitch HQ in Minneapolis
- Twin Cities meetups
- Madison Protospiel
- Minnesota Protospiel
Game Design – Adam Rehberg
Artwork – Rodrigo Camilo
Graphic Design – Adam Rehberg