Swordcrafters Designer Diary Part 2
A game design will often wander before finding it’s true vision. In designer diary part 2, I take you through the ideation and iteration of the design for the game Swordcrafters.
A game design will often wander before finding it’s true vision. In designer diary part 2, I take you through the ideation and iteration of the design for the game Swordcrafters.
Peak into the forge and learn about the design and creation of the board game Swordcrafters in this designer diary (part 1).
I recently attended my first Protospiel in Madison, WI. The event was a great environment for somebody looking to find players to test and hone their board games. I was pretty surprised to see a lot of wasted time at this event including some of my own time. I jotted down a few notes on how to maximize your valuable time during a Protospiel.
It’s interesting to think about where ideas come from. In a creative field, ideas are a valuable form of currency. Having ideas and knowing which to pursue are just as important to creative success, but what happens if you run out of ideas? Read more about the game design ideation process that often delivers the most bang for me.