I love building things so engine-builder games generally leave me very satisfied. I’m currently designing an engine-builder called Brewin’ USA: Taproom Takeover. Since I’ve been playing a lot of these games, I am writing down some thoughts on favorite and popular games with this mechanic. I plan to start a design diary on Taproom Takeover so constructuing an informed written opinion will be helpful to me. I hope it’s helpful to you as well if you’re going to design an Engine-Builder game.
Swordcrafters – Sharpening the Design – Live on Kickstarter now! See Swordcrafters Designer Diary Part 2 if you want to read about the Ideation and Iteration process. The first time we played Swordcrafters, it was already a magical experience and I knew I had something special. It also had its problems. For starters, the score …
A game design will often wander before finding it’s true vision. In designer diary part 2, I take you through the ideation and iteration of the design for the game Swordcrafters.